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Arcade / FEC Layout Planner | GOLDPRIME

Key Takeaways

  • A FEC floor mixes high-throughput redemption games with a few anchor attractions — count by zone, not by room.
  • Redemption-game density drives repeat visits more than any single hero cabinet.
  • Use the zone plan to scope a build, then request a per-market compliance quote.
For operators, distributors and venue buyers

Illustrative estimates based on operator-provided inputs. Actual results depend on market conditions, player behavior, and regulatory requirements. Licensing and compliance in your market are your responsibility — confirm your local rules.

How This Calculator Works

FEC planning is a zoning problem: floor area × zone share ÷ attraction footprint. This tool lets a licensed operator model three zones — redemption wall, anchor attractions, and circulation/F&B — from floor area and your target split.

Everything runs in your browser. No inputs are transmitted or stored.

The Model

zone_area  = floor_area × zone_share
attraction_count = floor(zone_area / attraction_footprint)

The split is the strategy. A redemption-heavy 60% wall maximizes repeat visits; a 30% anchor share gives destination pull. The tool shows the count each split produces.

A Worked Example

400 m² FEC, 60% redemption (0.5 m²/unit), 25% anchors (12 m²/unit), 15% circulation:

The redemption density is what brings players back weekly — model its revenue with the push-score calculator.

Zone for Dwell, Not Just Count

A room full of cabinets but no place to queue or eat earns less than a balanced plan. Keep circulation real, and confirm redemption caps with your compliance profile.

Related Products

Explore the full set of operator tools on the Interactive Tools hub.

Entity context

gaming floorlayoutplanningcapacitythroughputshippingfreightbreak-evenfamily entertainmentattraction zoneredemption wallanchordwell timecirculation

Frequently Asked Questions

What is the difference between this and the casino floor planner?

A FEC mixes redemption, skill and simulator games with soft-play and F&B, not just gaming cabinets. This tool zones the floor by attraction type so you can balance throughput and dwell time.

Why plan by zone?

Different attractions need different footprints and draw different traffic. A redemption wall runs dense; a simulator or bowling anchor needs 10× the space. Zoning prevents a room that looks full but earns poorly.

Does this apply to regulated redemption markets?

Yes — redemption-game legality and ticket limits vary by jurisdiction. The plan is directional; confirm machine class and redemption caps with your local gaming authority before committing space.

Do you supply FEC attractions?

GOLDPRIME GAME builds pusher, ticket-redemption and simulator cabinets for licensed operators in regulated markets, with certification scoped per market and per order.

Need Arcade / FEC Layout Planner scoped to your operation?

Tell us your market and volume — we'll come back with a tailored quote in ~72 hours.

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